Designed and programmed a multiplayer fighting game.
- RWBY Battle Fighters was created to capture the core themes and mechanics of the RWBY universe: switching between Gun and Melee, fast-paced acrobatics using recoil as a propellant.
- Created in Unity3D using C#.
- Developed a platforming system with easily controllable variables.
- Developed inheritance hierarchies for attacks to ensure consistent functionality across characters and items.
- Programmed a scalable input system to account for a mixture of keyboard, controller, and AI inputs.
- Continuously updated based on community feedback.