Developed the game concept; programmed and designed all major systems, UI, and content. Self-published to Google Play.

I DON’T SAY THIS OFTEN, BUT THIS BLEW ME AWAY.

     -JAMES PORTNOW, WRITER OF EXTRA CREDITS

  • Pole Control was designed to utilize the features and ubiquity of social media, as well as tackle the challenge of making a single-player puzzle game into a social experience.

  • Created in Unity3D using C#.

  • Developed a level creation system efficient and powerful enough for designers while polished and understandable enough for players.

  • Programmed a system to export stages as tweet-able strings, ex.: [From Downtown•0•d³Hd¯BeÃhºEfK•bC•], and then import them via copy/paste.

  • Designed an engaging and complex puzzle game within the tweet-able constraints.

  • Scripted a full tutorial, and refined it continually based on playtester feedback.

 

 

 

 

 

Pole Control is truly a puzzle game for 2015, featuring revolutionary social integration to create and share user-generated content. Try the demo at: fowlfever.com/pole-control