Lead designer and programmer on a tower defense with platforming flavor. Designed and programmed all major systems, UI, and content.

  • The Glerp Invade was designed to combine classic grid-based tower defense games like Fieldrunners and minion-managing platformers like Lemmings.
  • Programmed in-depth restraints for players to ensure that the stages they built can be completed while still allowing as much freedom to build as possible.
  • Led presentations of the game at the Mass DiGI 2014 Game Challenge.