Designed and programmed a multiplayer fighting game.

  • RWBY Battle Fighters was created to capture the core themes and mechanics of the RWBY universe: switching between Gun and Melee, fast-paced acrobatics using recoil as a propellant.
  • Created in Unity3D using C#.
  • Developed a platforming system with easily controllable variables.
  • Developed inheritance hierarchies for attacks to ensure consistent functionality across characters and items.
  • Programmed a scalable input system to account for a mixture of keyboard, controller, and AI inputs.
  • Continuously updated based on community feedback.