Programmer and Designer on a mobile puzzle game. Available on Google Play.


  • Created in Unity3D using C#.
  • Designed several of the game’s animals, some with a gameplay solution in mind (such as Porcupines, which allow more complex towers to be built), some with comedy (such as Blobfish, which are squishy and useless).
  • Programmed systems to aid in the structural integrity of building simple towers, that involve throttling block speeds and locking them in place when certain conditions are met.
  • Designed and programmed a multi-stage boss fight mode that involves dropping blocks on seagulls to make them poop explosives on an Orca whale, to mix things up and add intensity to an otherwise calm puzzle game.