Designed and developed Fortune Fountain, and self-published it to Google Play.

  • Fortune Fountain was designed to overcome many of the shortcomings of Cookie-Clicker-style incremental games, such as exhaustive constant clicking and repetitive content.Programmed scalable systems for rapid content additions.

  • Created in Unity3D using C#.

  • Designed and programmed multiple games-within-the-game, including a retro de-make of Fortune Fountain and a Bitcoin-inspired loot system.

  • Developed options to allow players to scale down visuals on weaker machines while retaining the tons-of-items feel.

  • Split basic purchasing decisions to “Items per second” and “Value per item,” with slightly different scaling formulas, allowing savvy players to optimize their play without being overly complex.